Usually when the previous update falls in the middle of a week I’ll skip that sunday, but there was some bugs and some small things I could squeeze in so why make it wait when its a nothing patch anyways. Plus, I’m trying to get out more “in progress” stuff going and stop worrying about initial quality if end quality becomes easier to reach. I dunno.Anyways, like I said, there really isn’t much to this patch, because I was mostly at work the past couple days or otherwise busy, but you’ll find some bug fixes, small adjustments to the still in progress hormone system and some messing around with a rest/sleep thing.
Okay, a sleeping system sounds silly, but given I had a fatigue and passing out mechanic and there was only two locations that you could actually sleep in, it got kind of asinine to push that on people. Now you can sleep or nap anywhere to recover fatigue, hp,sp, etc. There’s also one line dream things, just relating to statuses like hunger, lust, sanity. etc. But all in all it won’t mean anything until I start adding onto it and more importantly make it so that sleeping in “unsafe” areas triggers events. I ran short on time for this patch, but I’ll working on stringing in the current events into sleeping as well as some new simple ones I have planned. This will all tie into the sanity system when I implement sanity conditions and fugue states, fugue events will partially piggyback on this system so it should flow smoothly. And of course I’ll be working on adding more to the hormone system, getting that fixed and then tied in with the TF system. Gotta get those threads weaving and all that. lol.
I’ll see how much of that I’ll get done for next sunday.
Anyways, I’ll keep things brief and leave it at that. The Q&A hasn’t gotten many questions at all yet, so I’ll save that for later, but if you have any questions about the game development or its lore, I’ll be getting on that soon, so feel free to leave your comments and Qs there or below. Thank you.
From [0.2.1D] Patch 1 to [0.2.1D] Patch 2 (08/06/17)