Par for the course, had a busy week and the update isn’t too finished. For once I’ve got enough responses on the Q&A to put out a new session, so I’ll be doing that this time and then get back to it. I don’t know how things will go next week obviously, but the schedule looks a little better than this week, so I expect to get some more work done and might have the update ready for next Sunday or at the very least another in-progress build. Some of these questions have been sitting around for months because it was just the tiny handful of them for a while and there wasn’t enough questions total to make a new Q&A post until now. So if you happen to be one of those poor folk waiting on your question, I apologize.
Anyways, as these things go, the Q&A is answered in no particular order and if your question isn’t answered it’s nothing personal, it just didn’t match the right criteria, was already asked before or I simply didn’t have time to answer it just yet. If you missed out on previous Q&A rounds or just have further questions, feel free to leave them here. Thank you.
Q: “Will there be moral dilemma’s (promiscuous actions, murder, innocence, etc) in the game? I noticed the corruption system, but I’m unsure if it is there purely for the sake of adding another fetish, or if it will tie into your character’s personality and actions when shaping the world around them and dealing with NPCs.”
A: Oh yes. I want there to be a number of interesting choices and moral questions to be in the game. The alignment system and personality systems I’ve got into the games back in are all part of that. These will effect how NPCs react to you, how your character reacts (when not under the players control) and some choices may even have a more “world impacting” outcome, depending on how complex this game ends up in the end. A lot of Elysium is kind of a lawless wasteland, so sometimes even something like murder or rape or the destruction of a characters story line, might not be all that impact full, but I do plan on having more interconnected and regulated areas (towns, cities, etc) so the impact of choices will also vary not only on who they’re made with, but where.
Q:”I noticed you’ve added firmness for various body parts. Might that ever reflect in the full descriptions?”
A: Yes, at least eventually. Currently firmness is only really reflected in belly type and breast sag, but eventually I want the descriptions to reflect changes in arms, buttocks and thighs (thick and dense vs fluffy and quaggy) etc. I’m just not sure when I’ll get around to that, its not hard to implement, it just not high on the list at this time.
Q:”Do you have plans to include quadrupedal or tauric character models in the future?”
A: I certainly do want to. I’m just not sure when or how I’ll be approaching that just yet. Mechanically its not all that different than whats already in the system, but for the visual part of the model its a bit more complex. So we’ll likely see it implemented in the back-end and reflected through descriptions before it’ll be properly show model wise, but eventually I want to have alternative bodies which are just as dynamic. Something with the lower body of another body makes things a bit complicated when it comes to figuring out where the mass should go, but my game isn’t a strange to unnecessary complexity.
Q:”Will the equipment and clothing be coming back?”
A: Yes it will and hopefully soon. I haven’t touched the system since the initial entity overhaul because it needs a lot of fixing even in its old state. So it was scrapped for a time, but I’m still going to be using those scraps to eventually rewrite the system in hopefully a more sane and manageable way because I really really enjoy clothing bursting and that sort of content so I do want that to be common feature in the game. Its been such a long while now, I’m not actually sure how much work it’ll actually need to get functional again, it may actually be less than I fear, but I’m not sure yet. I have a couple more systems I want to finish intermittently and then I plan to get a clothing system up and running again shortly there in. Especially before I get too far into the NPC system and before I start the combat systems.
Q: “Ovikari larva’s full size is 11 pound? If someone can carry the full size of the larvae, the larvae will only be born and will not burst?”
A: This is correct and is (should be) functional in game. The larva maximum size varies a tad and depends on how many are being carried, but if the player’s GI tract can carry the volume of the creatures even at max, then they won’t burst from players body and will be birthed anally instead.
A: To put it simply, yes. I started fiddling with this with the Ovikari parasite, but that still needs a lot of work. Eventually there will be a variety of TFs that can be triggered by various parasites, poisons and other infections. They’re largely be avoidable, reversible or limited due to the nature of gradual TFs, but that will be part of it.
Q:”Will companions/lovers/NPCs in general be tailored towards certain fetishist (pregnancy, ass play, domination, etc.) or will they incorporate multiple fantasies?”
A: yes and no. I think have some specific NPCs that are dedicated to very specific fetishes has its advantages and disadvantages. By having it focused, people who only like that fetish can safely enjoy the character without having to worry about interference from a related but possibly unliked other fetish. The issue though is if that character isn’t to their liking, then their fetish is trapped behind an unlikable npc, something spreading things around avoids. So there are trade offs. I do feel like some fetish will get more attention in general (fat, pregnancy, parasites, TF, etc) so a lot of characters will have the flexibility to entertain more than one thing but will also have an anchor of sorts. For example, maybe we have a dominant amazon girl, her anchor would be femdom and muscle girl fetishes, but that doesn’t prevent her from falling under the players influence she were she could gain weight, or be mind controlled or be otherwise pushed into another fetish aspect and thus branching out from the anchor. I’d say that things may start off with simple “fetish of the day” characters as the testing goes on, but eventually they’ll become more fleshed out in their applicable regions.
Q: “I’d like to hear more about slavery in Elysium. I’ve been very interested in the world-building so far.”
A: lol, well thank you, I’m always glad to hear it. I believe I’ll go more indepth into Elysium’s slave trade when I get my next lore post out (whenever that’ll be), but I can give you a basic run down. On Elysium slavery is officially banned in the east ( Chastia’s domain) but do to the lack of control over the regions and the queen immortum’s relatively small claim, the laws are largely ignored and completely inapplicable in other regions. Bands of brigands and Urko tribes largely make a living capturing slaves and selling them in bulk to the lord Garamond and his Kings of Commerce. Garamond then filters the slaves, sale the weak, sick, less attractive and/or feeble to labor camps under Valkos’ control or to low end bidders, the able bodied are often inducted into valkos’s army or mutated into monsters for other militant causes, the strong of will are sold to lord Biss to be broken and resold and the attractive are given to her for her hunt for perfect parts (her body is made up of her victims, she collects pets and parts). The truly exceptional are kept by Garamond for his personal collection or are sold to specific clients. Pure blooded humans are a high selling commodity because they are more malleable and authentic in the eyes of the buyer and unlike mutants are more easily mutated into the buyers preferred form. Chastia is very much against the slave trade (despite partially enslaving the melimyr race) due to its impact on the pure bloods, and then papillon, being a mischievous freedom spirit also tries to interfere with that system, but largely, the slave trade is unregulated and ignored.
Q: “Will you add more encounters, and if so when? any ideas so far?”
A: Of course. I don’t add encounters all that often because a lot of the core parts of the game change around a lot or are unfinished. But as we approach finishing the back-end, more front end content will be worked on. In general, the content currently found in the game and going forward is all largely just to test mechanics or ideas. So, whenever I need to test or present something, there will sometimes be content wrapped around it. After the alpha is wrapped up, content will be less testing and more just for the hell of it. lol. That said, I am actually in the middle of improving old events (expanding them) and adding some new ones. Because I’m currently working on sleep and sanity, there will events that will tie into fugue states, over night encounters and immobility encounters because they could be exchangeable. So, just a number of simple encounters (I have a new insect attack planned, a new parasite, that sort of thing). Eventually I’ll be getting back onto NPCs which will entail a lot more test encounters.
Q: “I feel it might have been asked before, but will it be possible to buy a house and kinda settle down in the game?”
A: Well, maybe. I do want there to be a place or places to settle down, but I haven’t decided just how complex I want that to be. For at least a while, the starting ship will be the main settlement as far as the testing will go. I do plan on expanding the interactive zones and applications of the ship itself so it’ll be more homely (notably opening up the cabin area, etc), but there might be dwelling with similar presence at some point or another.
Q: “Do any of the Lords have a second in command? If so, what role do you plan on them having in the game?”
A: Each of the lords have followers and close allies. How complex they actually end up being will depend on how things go when we get there, but in general most of the lords are rather independent in their ruling structure, however chastia and valkos (both being more classical governing bodies, god king and god queens rather than just gods) do have important character along side them. Each has four, a military leader, a spymaster, a financier and a scientist. In Valkos’s case however garamond is his financier, do to extending the war being economically beneficial to garamond. I do have characters in mind for each role, but I don’t know if we’ll get there and the lords come first, so we’ll see. In general though, if they end up in the game, they’ll act both as possible mates as well as quest givers or enemies depending on choices made and as a barrier/ranking thing to get closer to the lords.
And one last thing because I need to get some sleep and it’d take too long/be repetitive if were to reply to every one, so I’ll just take it all under a Q&A. If you don’t care to read a big rambling mess, consider the post over and I’ll catch you next time. lol. Anyways, there were a lot of people telling me what they thought was the best way for me to develop, or how they’d like me to, or just expressing their disappointment/boredom. There were also some expressing the opposite, but I felt it deserved to be addressed, I’ll just lump a bunch of inconsistent quotes together, if you need to see the full context, you can find these comments on the previous post.
Q: “Focus on adding actual game play, monsters, encounters. new areas FIRST so people don’t get bored playing it”, “there’s nothing to DO in the game other then dick around in debug mode”, “I believe you’re doing this for an audience, right? Your audience is getting bored.”, “I don’t care about realistic biological functions”, “I don’t know if it’s worth waiting three or four years for it when something almost as good could be done in half the time.”, “I think that more people would donate to the patreon if the knew they were going to get regular content updates”, etc.
A: So, first off, I don’t want to step on any toes by addressing this because I really do appreciate the variety of opinions and feedback my game receives, especially when its from my less than satisfied viewers, but I think I need to clear up some things. As much my viewers have been a priceless help in finding bugs, getting ideas and feedback, I don’t make this game for the audience or the views. As much as my donators support me with their amazing and unnecessary donations, I don’t make this game for the money. As much as having a platform and captive community helps my mental health and encourages me, I don’t do this for the attention. I started this project because there weren’t games out there doing what I wanted, so I started making my own game, I have and still do, make this game for myself. So, as shallow as it sounds, if everyone instantly abandoned me, while I’d miss the help, the love, the support, my game would suffer but I’d ultimately still be working on this project for my own sake.
I’m not saying these complains are unreasonable or ungrounded. In fact, I know where its coming from, this is the exact dissatisfaction I had in other games that lead me to make my own things that I enjoy. But, I need people to know that my hobby project is never going to completely fill that “no games for x fetish” hole for people, it’ll tease it at times as it always has but the game may never be fully actualized. The end point isn’t nearly as important to me as the journey, this is for me and mine.
With that said though, that isn’t to say I don’t want content in the game or that I don’t care that my players are unsatisfied, I just want people to know that I only work on this occasionally as a hobby in my spare time between work and life with my fiance, so there will ultimately only be so much I can do. I work on mechanics because its satisfying to build things and make them work, any content that makes it into the game is usually just to make sure things are working or what I’ve created is ultimately applicable. I know it looks like the game will never go anywhere, maybe thats true, but I do have a plan, and in this alpha phase I’m not all that concerned with impressing anybody. I just want to go down my list, get it wrapped up with the occasional content addition and then move onto the beta, once the grounds are finished I can focus on content and fleshing out the skeleton I built. I know what my game is and that’s why I don’t go around shilling it or selling it, I just hang around my own circles, expressing my own personal passions for it. If you’ve got swept up in those passions, I’m sorry. If you don’t think the wait will be worth it, I won’t be keeping you here, but I am sorry that I gave the wrong idea.
Now, with all that melodrama out of the way, I want to clear up something else. On my list, there are only a few major systems left before I can finish up the alpha phase. Right now, working on hormones is part of advancing the TF system, working on sleep and sanity all ties into over night encounters, sanity induced fugue states and immobility encounters. During this update I’m working on, some new, smaller test encounters of this variety are going to be added. So it all has a purpose in my plan and this phase is getting closer to being finished. Maybe if I was more open about my plans people would feel better. I don’t know. I don’t like doing that because when I reveal plans they become public promises and then when it takes too long or doesn’t stack up to the hype, its just more disappointment as usual. There really is no great solution except getting people more content, which is just something that takes time. So, I apologize for content hell. haha.
Anyways, that’s enough rambling from me. I hope it wasn’t too pretentious. I’m just doing what I want to do when I have time, and there’s little that can change that at this time. I hope someday this game will be more enjoyable for everyone, not just myself, but for now, try to keep it off your mind, take care and return later with low expectations and maybe one day it can be surprise instead. haha