♦               Welcome To the Development Page               ♦


underconstruction2

This page lists the on-going development of Tainted Elysium and its associated projects.

For a Semi-regulated checklist of Elysium’s progress, check the page here.

 


♦                Change-log               ♦


changelog

  • For Direct link to full Change-Log Click here 

From [0.2.1B] Patch 2 to [0.2.1C]  Patch 2 (06/13/17)

  • [0.2.1C] Patch 2 (06/13/17)
  1. x Fixed an error with mobility calculations which could generate negative time passage which could cause NaN data to be thrown into other calculations resulting certain body parts to zero out or be lost

  2. x Fixed an error with lust messages that could sometime generate extra blank spaces between lines and extend the scroll bar with each refresh

  3. ^ Replaced the old mountain background with an updated version

  4. + Distance traveled now causes some stamina loss, this scales with endurance and mobility

  5. ^ Phased out older stat manipulations in the debug and other areas of the game and switched them over to the proper entity channels

  6. ^ Decreased the standard stamina recovery rate by half

  7. ^ Increased stamina recovery’s scaling with calories, stamina now recovers 4 times as fast with calories in one’s system

  8. ^ Modified and increased Lymphilaria related messages (fixed them now actually scaling with calories)

  9. ^ Lymphilaria reproduction now works at half speed without calories in the characters system and one fold every 1000 calories and caps at 4 times normal growth rate

  10. + Lymphilaria can now induce a new absorbency effect after reaching the first tier of critical mass (10000 worms)

  11. ^ Strength stats now scale slightly with muscle mass, but experience diminishing returns

  12. ^ Reduced the amount of effect muscle has on waist size

  13. ^ Adjusted muscle mass parts for the display model to increase its quality and maximum muscle size

  14. x Fixed display stats not showing the proper strength, dexterity, intelligence, constitution and seduction metrics

  15. + Added Debug command “protein” to manipulate the amount of protein in the character’s body

  16. + Acquired protein now automatically converts to muscle when activity levels are above 1.6 at a rate of 1 gram per 5 minutes

  17. + Acquired protein that goes unused will convert to calories at 4 calories per gram per 5 minutes

  18. ^ Stat change messages will now only display if the stat value is more than 1 unit in order to avoid spamming the player with “0.03 point change!” messages

  19. + Fullness tooltips now display protein values (both in grams and in calories)

  20. + Added commands “forcefat”, “forcemusc” and “forceall” to instantly convert all protein and or calories to muscle and or fat respectively

  21. + Material’s now apply protein separately from fat/carb derived calories (1000 cal from a material that’s 20% protein will give the character 50 grams of protein)

  22. + Added carb, fat and protein make up factors to all food items, currently, protein is the only factor that acts differently from the other calories as described on previous lines

  23. ^ Mesomorph, endomorph and ectomorph metabolic types in character creation now adjust “calories to fat” and “protein to muscle” speeds

  24. ^ Updated the donor list in the credits. As usual if you would prefer your user name not be displayed or would like it to be displayed as a different name, please let me know

  25. + Added “Envoronmental moisture factors”

  26. + Added new “sponge effects” to out of control Lymphilaria infections

  27. ^ Expanded all poison/effect messages so that there’s more than just the single line repeated

  28. + Added a standard text colorization function to the TX data

  29. x Fixed an error with parabody calculation that caused belly fat dwelling parasites or toxins to not work, only standard belly deweling vectors were functional. This fixes an issue with honey glut venom stings not effecting the stomach

  30. x Fixed hair length not being properly displayed in some of the descriptions

  31. x Fixed hair length displaying imperial lengths when in metric mode

  32. x Fixed an issue where the wait slider was available for use when status events were qued up resulting in the event to roll and the wait slider not being removed

  33. x Fixed effect messages and entity string logs only displaying on main screen readouts, resulting in under filled secondary readouts and excessive message stacking on the standard readout

  34. + Added a few more effects to the mystery potion (item#25)

 

 

 


♦                Development History               ♦


 

 As of (06/13/17)

File-manager

  • Creation began (Thursday, ‎May ‎30, ‎2013, ‏‎4:57:27 PM)
  •  Game moves out of simple code tests
  •  Simple backgrounds and art aspects for game created
  •  Game cycles through various versions (from Dev_0.0.0a to Dev_0.0.4f), Game is named, Game is given more art aspects, code deepens
  •  Tainted Elysium reaches version Dev-0.0.4g
  • Breast, Belly, Navel, Skin, Eyes, Mouth, Ears, Hair etc. Descriptions added (?/??/13)
  • Dev_0.0.5c (7/25/13)—-Menu system added
  • Dev_0.0.5d (8/01/13)—-Genital descriptions added
  • Dev_0.0.5e (8/05/13)—-Body fat and muscular descriptions as well as Fetish toggle functionality added
  • Things I don’t remember (I forgot to keep track)
  • Dev_0.0.6a (9/10/13)—-Complete renovation of game layout and design, inclusion of many new features and reworked descriptions.
  •  Dev_0.0.6b (9/25/13)—-Added more flavor to current belly and navel descriptions, adding on belly types and different firmnesses (rolled, pot, smooth, saggy etc.) and begun full abdominal description work.
  • Dev_0.0.6c(10/?/13-11/?/13)—-Various minor changes, including partial restructure to code layout—stagnant period due to midterms, increased work scheduled, leading to training for assistant manager position
  • >>>Continuation of Dev_0.0.6c–refinement of arm management systems—added full arm descriptions and various transformation varieties for each combination of muscle and fat—Entered Dev_0.0.6d (11/19/13) Too many additions, I forgot o_o
  • Entered Dev_0.0.7a (02/11/14)——-Began introduction scenes and character creation sequence. Added organ sets and deepened gender mechanics.
  •  ———————————————————————————————————-
  • Ended Developer phase on (05/25/14) and entered Pre-Alpha phase at the end of Dev_0.0.7c
  • PreAlpha 0.1.1A released (05/30/14) — First publicly playable version
  • 0.1.1A patch1 released–minor bug fixes (05/31/14)
  • 0.1.1A patch2 & Patch3 released–minor bug fixes (06/01/14)
  • 0.1.1A patch4 released–minor bug fixes (06/02/14)
  • 0.1.1B released–(06/07/14)–Small additions to descriptions and model
  • 0.1.1B patch1 released–(06/15/14)–Small additions and fixes
  • 0.1.1C released—Movement Update (/07/06/14)
  • 0.1.1C patch1 & patch2 released–(07/13/14)—Improved Movement and search system and grammatical fixes
  • 0.1.1D & Patch1 released–(07/27/14)—Testing for several systems and mechanics
  • 0.1.1D Patch2 released–(08/03/14)—More tests and generic masturbation added
  • 0.1.1E released–(08/16/14)—Fixes, inflation, stretching and resistance game.
  • 0.1.1E Patch1 released–(08/17/14)—Fixes the bridge to the forest not working
  • 0.1.1E Patch2 released–(08/18/14)—Fixed looping resist game and grammatical corrections
  • 0.1.1F released–(09/06/14)—Lots of mechanic changes and added transformations
  • 0.1.2A released–(9/15/14)–Added a prototype save system,inflation item and other good stuff
  • 0.1.2A Patch1&2 released–(9/16/14)–Fixed a bunch of bugs and added new commands
  • 0.1.2B released–(9/28/14)–various modifications and improvements to current systems
  • 0.1.2B Patch1 released–(9/28/14)–Improves saves slightly, and fixes bursting-inventory error.
  • 0.1.2C released–(10/12/14)–Major engine additions (event dispatch, global loot respawn management etc.) +Rosewood expansion
  • 0.1.2C Patch1 released–(10/13/14)–LordWilliam edits and corrections
  • 0.12D released–(10/18/14)–Lactation and item effect stacking
  • 0.1.2D Patch1 released–(10/19/14)–Fixed some errors with milk capacity and saving lactation
  • 0.1.2E released–(11/09/14)–Lactation expanded + Perk system implemented.
  • 0.1.2E Patch1 released–(11/11/14)–LordWilliam edits, fix for debug commands
  • 0.1.3A released–(11/15/14)—Inventory overhaul part 1 (drop-down list)
  • 0.1.3A Patch1 released–(11/17/14)—Reworked, added to and improved Shortkeys
  • 0.1.3A Patch2 released–(11/18/14)—Various minor fixes, added “left-handed” support
  • 0.1.3A Patch3 released–(11/19/14)—Enhanced functionality, and fixed infinite item exploit
  • 0.1.3B released–(12/14/14)—Inventory Overhaul Part2 (completed)
  • 0.1.3B Patch1 released–(12/16/14)—The old overlap status event bug finally fixed, + Keymaps
  • 0.1.4A released–(12/21/14)—Part1 of the clothing system update
  • 0.1.4A Patch1 released–(12/25/14)—Fixed a loading error and added base leg descriptions
  • THE GREAT BLOGGER BOT AUTO DELETION—(01/12/15)
  • The restoration of the blog–(02/01/15)
  • 0.1.4B released–(02/07/15)—Small functionality update, to warm back up and prepare for clothing update
  • 0.1.4C released–(03/16/15)—Long delay, real life issues—Update brings UI Overhaul
  • 0.1.4D released–(03/29/15)—A very small update, due to midterm delays. Additions to UI.
  • 0.1.4E released–(04/12/15)—Another small update. Additions to UI + Temperature/Weather partially implemented.
  • 0.1.4E Patch1 released–(04/20/15)—Overhaul of body shape distribution systems.
  • 0.1.5A released–(05/11/15)–Huge overhaul of body systems and volumetrics, just engine work
  • 0.1.5A Patch1 released–(05/17/15)—General bug fixes and debug improvements
  • 0.1.5B released–(06/06/15)—Bug fixes, model improvements and reworked menu systems and options
  • 0.1.5B Patch1 released–(06/20/15)—Delayed patch, further improvement to model + item additions
  • 0.1.5B Patch2 released–(07/05/15)—Added protocols to handle excess inventory items and other engine progress
  • 0.1.5C released–(07/25/15)—Improved item queue system with “use now” option and use sliders + code cleanup
  • 0.1.5C Patch1 released–(08/02/15)—Clothing mechanics added, stretching, sizing, managements and more
  • 0.1.5C Patch2 released–(08/16/15)—Back late from vacation, small bug fixing patch
  • 0.1.5D released–(08/23/15)—Minor fixes, clothing advancement and base work for immobility
  • 0.1.5D Patch1 released–(08/29/15)—Gave black background and introduced colors+symbols for status messages
  • 0.1.5D Patch2 released–(09/06/15)—improved nausea/hunger and added several advanced debug commands
  • 0.1.5E released–(09/13/15)—Lots of system and item adjustments, added parasite & pathogen system
  • 0.1.5E Patch 1 released–(09/20/15)—Parasite system improvements, added new scenes and lots of tweaks/fixes
  • 0.1.5E Patch 2 released–(09/21/15)—A handful of bug fixes, notably fixed Ovikari scene cut offs
  • 0.1.5E Patch 3 released–(09/26/15)—Fixed a number of bugs and reworks some art aspects
  • 0.1.5F released–(10/04/15)—Added Clothing bursting, parasite & lactation improvements plus tweaks/fixes/etc.
  • 0.1.5F Patch 1 released–(10/10/15)—Numerous bug fixes, restructure of status event call methods etc.
  • 0.1.6A released–(10/18/15)—New “beehive” event, new poison effect and stat tracking pages, plus fixes
  • 0.1.6A Patch 1 released–(10/25/15)—Numerous bug fixes, a few art additions & a new scene to the bee event
  • 0.1.6B released–(11/22/15)—After a long delay period: changes to gender/genital system and mutagens & debug
  • 0.1.6B Patch 1 released–(11/29/15)—Lots of bug fixes and tweaks, plus reworked mutagen system, new mutations
  • 0.1.6B Patch 2 released–(12/06/15)—Bug fixes, tweaks and some adjustments to lactation, breasts and mutations
  • 0.1.6C released–(12/20/15)—Lots of bug fixes, cosmetic & model changes and the start of fitness gain/loss system
  • 0.1.6C Patch 1 released–(12/27/15)—Minor bug fixes and rewrite of calorie system for fitness progress
  • 0.1.6D released–(02/07/16)—Big code rewrites & bug fixes plus sweating, a new trait system & new diseases
  • 0.1.6D Patch 1 released–(02/08/16)—Temporary band-aid bug fixes
  • 0.1.6D Patch 2 released–(02/21/16)—Bug fixes, new skin description system and water retention & Bloating
  • 0.1.6D Patch 3 released–(02/28/16)—Bug fixes + extensions to water retention, random names & a new parasite
  • 0.1.6E released–(03/13/16)—Bug fixes, Character creation alterations and other tweaks
  • 0.1.6E Patch 1 released–(04/10/16)—Return after bereavement related hiatus, introduces new creation options
  • 0.1.6E Patch 2 released–(05/01/16)—Code refactors and efficiency changes, new material system and a test event
  • 0.1.7A released–(05/17/16)—Lots of fixes, new status effect monitoring menu and the new slime sex scene
  • 0.1.7A Patch 1 released–(05/30/16)—Minor bug fixes, began work on OOP class setup for NPC/entity system
  • 0.1.7A Patch 2 released–(06/10/16)–Minor bug fixes and Entity work during mental health break (Family death)
  • PreAlpha ends, Entity system is developed, game reformatted and Alpha begins –(06/10/16) — (03/02/17)
  • 0.2.1A unstable released — (03/02/17) — See above line, large change-log, also see above
  • 0.2.1A Patch 1 released — (03/06/17) — Restored save system, fixed many bugs and grammatical issues
  • 0.2.1A Patch 2 released — (03/12/17) — Numerous bug fixes, plus inventory and parasite reworks
  • 0.2.1A Patch 3 released — (04/04/17) — Numerous bug fixes and model adjustments
  • 0.2.1A Patch 4 released — (04/09/17) — More bug fixes, continued work on new TF system
  • 0.2.1B released — (05/10/17) — Improved TF system, new TFs, new Event, Relationship and NPC system tests
  • 0.2.1B Patch 1 released — (05/15/17) — Bug fixes and expansions to the new ovikari event
  • 0.2.1B Patch 2 released — (05/22/17) — Bug fixes and completion of the new ovikari event, lots of delays
  • 0.2.1C released — (05/30/17) — Numerous bug fixes, parasite improvements and model additions
  • 0.2.1C Patch 1 released — (06/04/17) — Small bug fixing patch
  • 0.2.1C Patch 2 released — (06/13/17) — Muscle, mobility, water retention and parasite addition as well as bug fixes
  • Development continues————————————–►

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