♦               Welcome To the Development Page               ♦


underconstruction2

This page lists the on-going development of Tainted Elysium and its associated projects.

For a Semi-regulated checklist of Elysium’s progress, check the page here.

 


♦                Change-log               ♦


changelog

  • For Direct link to full Change-Log Click here 

From [0.2.1E] P2 to [0.2.1F] (10/23/17)

  • [0.2.1F] (10/23/17)
  1. + Added item#38 (Ponderous Pumpkin Seeds), they’re a high fat, energy restoring food item that also has more powerful fertility enhancements than item#37 (Ponderous Pumpkins)

  2. ^ When eaten, item#37 now gives out item#38 (Ponderous Pumpkin Seeds)

  3. + Added effect#13 “refractory period”, an innate lust resistance acquired after orgasm, length of refractory time depends on fertility levels, hormones and genital sets. Pure males have the longest (30-40 minutes), while pure females have the shortest (3-8 minutes).

  4. x Removed a debugging number set from item#37’s effect messages

  5. ^ Hormone levels now modify tanning rates, testosterone causes faster tanning, while estrogen slows It down

  6. x Fixed the “hgrr” command not modifying hunger rate as it should

  7. x Fixed fetish flags not loading properly under some conditions resulting in flags becoming re-enabled

  8. ^ Raised item37 (Ponderous Pumpkins) chance to apply effect#13 up to 62%

  9. ^ Item 33(Milk thistle) now applies low levels of estrogen

  10. ^ Item 32(Red Weed) now remove excess hormones.

  11. x Fixed various grammatical and spelling errors

  12. + Separated Sanity out into two factors, sanity (mental clarity) and stress (mental strain)

  13. + The sanity display bar now changes color over time in scaling with stress levels, high stress makes the bar more red

  14. + Sanity bar tooltip now displays data on sanity, stress and other factors in more detail

  15. + Added “stress” command and changes “san” command to “sanity” for the sake of clarity

  16. ^ All previously sanity effected parts of events has now been moved over to effect stress instead

  17. x Fixed an issue with negative sanity causing the sanity bar to fall outside of its zone

  18. ^ Resisting fatigue events now adds to maximum fatigue limit slightly

  19. + Added light-brown, dark grey, grey and silver hairs to character creation as those count as natural colors too obviously and should have been included

  20. ^ effect#3 has been changed from lust poison to “aicubus venom” on account of its mutagen properties, effect#14 (lust poison) has been added in its stead, with slightly different effects and no more mutagen

  21. x Metric settings now transfer into entity internals

  22. x Fixed an issue that should help stop all the pixel crunch experienced by players viewing the game at sizes larger than standard, all in all, things should look smoother and less janky at high resolutions

  23. ^ GI gasses and masses now remove at a scaled rate, the larger the volume the faster it removes itself.

  24. + Added parasite#1 (grubblings), its a worm that produces calories inside the hosts gut periodically as it grows until the point that it can be birthed. Having more than one will cause them to sexually reproduce.

  25. ^ Grubblings can now be acquired from drinking dirty water

  26. ^ added variety to more effect messages and added effect symbols to the front of effect messages to make similarly colored message types more distinct from each-other at a glance

  27. ^ Changed preg commands and added “pregg”, “pregs”,”pregx” and “pregr” to start a pregnancy, stop a pregnancy, terminate a pregnancy and increase pregnancy speed. Keep in mind pregnancy itself is incomplete

  28. ^ Change milk commands, “milk”, “milkon”, “milkx”,”milkt”, “milkc” and “milkr” are used to adjust current milk quantity, activate lactation, deactivate lactation, change milk type, adjust milk capacity and adjust milk production rate

  29. + Added command “rndfx” to apply random effects with random magnitudes and time limits

  30. ^ Adjusted visuals of some effects including stat up and down arrows and some bar animations

  31. ^ Changed effect#10 (sanity poison) to stress poison to better fit the changes made to the sanity/stress split

  32. + Added effect#15 (sanity poison), causes confusion, euphoria, loss of willpower and inhibition

  33. ^ reworked a major part of effect calculations to fix an issue where waiting a long period on a diminishing effect will apply the effect over the course of the waited time at the starting amount of effect power instead of diminishing the effect on average over the course of the time passed

  34. ^ Item#18 (Twisted Blossom) now adds estrogen to the consumer

  35. x Fixed an issue with fatigue stats and messages syncing to the wrong scale resulting in messages being called before they should be at the given fatigue level

  36. x Fixed a maximum fatigue related message issue that could trigger unrelated messages to be spammed under some conditions

  37. x Overnight events are now working in lake lyr and fertile field as originally intended

  38. ^ Fatigue events in unsafe zones can now trigger sleep events just as sleeping in unsafe zones does

  39. + Added Event RWF_E9 (Mushroom Mound) a simple item collection encounter, allows you to collect randomized mushrooms at the risk of catching fatigue spores in the event and passing out.

  40. + Added overnight waking event ONW_E5 (grubbling infection), ONW_E6 (Mystery potion delivery) and ONW_E7(Lust poisoning) and changed all RWFONW events into universal ONW events

  41. ^ Updated item#25 (mystery potion) to include all of the newly added effects

 

 

 


♦                Development History               ♦


 

 As of (10/23/17)

File-manager

  • Creation began (Thursday, ‎May ‎30, ‎2013, ‏‎4:57:27 PM)
  •  Game moves out of simple code tests
  •  Simple backgrounds and art aspects for game created
  •  Game cycles through various versions (from Dev_0.0.0a to Dev_0.0.4f), Game is named, Game is given more art aspects, code deepens
  •  Tainted Elysium reaches version Dev-0.0.4g
  • Breast, Belly, Navel, Skin, Eyes, Mouth, Ears, Hair etc. Descriptions added (?/??/13)
  • Dev_0.0.5c (7/25/13)—-Menu system added
  • Dev_0.0.5d (8/01/13)—-Genital descriptions added
  • Dev_0.0.5e (8/05/13)—-Body fat and muscular descriptions as well as Fetish toggle functionality added
  • Things I don’t remember (I forgot to keep track)
  • Dev_0.0.6a (9/10/13)—-Complete renovation of game layout and design, inclusion of many new features and reworked descriptions.
  •  Dev_0.0.6b (9/25/13)—-Added more flavor to current belly and navel descriptions, adding on belly types and different firmnesses (rolled, pot, smooth, saggy etc.) and begun full abdominal description work.
  • Dev_0.0.6c(10/?/13-11/?/13)—-Various minor changes, including partial restructure to code layout—stagnant period due to midterms, increased work scheduled, leading to training for assistant manager position
  • >>>Continuation of Dev_0.0.6c–refinement of arm management systems—added full arm descriptions and various transformation varieties for each combination of muscle and fat—Entered Dev_0.0.6d (11/19/13) Too many additions, I forgot o_o
  • Entered Dev_0.0.7a (02/11/14)——-Began introduction scenes and character creation sequence. Added organ sets and deepened gender mechanics.
  •  ———————————————————————————————————-
  • Ended Developer phase on (05/25/14) and entered Pre-Alpha phase at the end of Dev_0.0.7c
  • PreAlpha 0.1.1A released (05/30/14) — First publicly playable version
  • 0.1.1A patch1 released–minor bug fixes (05/31/14)
  • 0.1.1A patch2 & Patch3 released–minor bug fixes (06/01/14)
  • 0.1.1A patch4 released–minor bug fixes (06/02/14)
  • 0.1.1B released–(06/07/14)–Small additions to descriptions and model
  • 0.1.1B patch1 released–(06/15/14)–Small additions and fixes
  • 0.1.1C released—Movement Update (/07/06/14)
  • 0.1.1C patch1 & patch2 released–(07/13/14)—Improved Movement and search system and grammatical fixes
  • 0.1.1D & Patch1 released–(07/27/14)—Testing for several systems and mechanics
  • 0.1.1D Patch2 released–(08/03/14)—More tests and generic masturbation added
  • 0.1.1E released–(08/16/14)—Fixes, inflation, stretching and resistance game.
  • 0.1.1E Patch1 released–(08/17/14)—Fixes the bridge to the forest not working
  • 0.1.1E Patch2 released–(08/18/14)—Fixed looping resist game and grammatical corrections
  • 0.1.1F released–(09/06/14)—Lots of mechanic changes and added transformations
  • 0.1.2A released–(9/15/14)–Added a prototype save system,inflation item and other good stuff
  • 0.1.2A Patch1&2 released–(9/16/14)–Fixed a bunch of bugs and added new commands
  • 0.1.2B released–(9/28/14)–various modifications and improvements to current systems
  • 0.1.2B Patch1 released–(9/28/14)–Improves saves slightly, and fixes bursting-inventory error.
  • 0.1.2C released–(10/12/14)–Major engine additions (event dispatch, global loot respawn management etc.) +Rosewood expansion
  • 0.1.2C Patch1 released–(10/13/14)–LordWilliam edits and corrections
  • 0.12D released–(10/18/14)–Lactation and item effect stacking
  • 0.1.2D Patch1 released–(10/19/14)–Fixed some errors with milk capacity and saving lactation
  • 0.1.2E released–(11/09/14)–Lactation expanded + Perk system implemented.
  • 0.1.2E Patch1 released–(11/11/14)–LordWilliam edits, fix for debug commands
  • 0.1.3A released–(11/15/14)—Inventory overhaul part 1 (drop-down list)
  • 0.1.3A Patch1 released–(11/17/14)—Reworked, added to and improved Shortkeys
  • 0.1.3A Patch2 released–(11/18/14)—Various minor fixes, added “left-handed” support
  • 0.1.3A Patch3 released–(11/19/14)—Enhanced functionality, and fixed infinite item exploit
  • 0.1.3B released–(12/14/14)—Inventory Overhaul Part2 (completed)
  • 0.1.3B Patch1 released–(12/16/14)—The old overlap status event bug finally fixed, + Keymaps
  • 0.1.4A released–(12/21/14)—Part1 of the clothing system update
  • 0.1.4A Patch1 released–(12/25/14)—Fixed a loading error and added base leg descriptions
  • THE GREAT BLOGGER BOT AUTO DELETION—(01/12/15)
  • The restoration of the blog–(02/01/15)
  • 0.1.4B released–(02/07/15)—Small functionality update, to warm back up and prepare for clothing update
  • 0.1.4C released–(03/16/15)—Long delay, real life issues—Update brings UI Overhaul
  • 0.1.4D released–(03/29/15)—A very small update, due to midterm delays. Additions to UI.
  • 0.1.4E released–(04/12/15)—Another small update. Additions to UI + Temperature/Weather partially implemented.
  • 0.1.4E Patch1 released–(04/20/15)—Overhaul of body shape distribution systems.
  • 0.1.5A released–(05/11/15)–Huge overhaul of body systems and volumetrics, just engine work
  • 0.1.5A Patch1 released–(05/17/15)—General bug fixes and debug improvements
  • 0.1.5B released–(06/06/15)—Bug fixes, model improvements and reworked menu systems and options
  • 0.1.5B Patch1 released–(06/20/15)—Delayed patch, further improvement to model + item additions
  • 0.1.5B Patch2 released–(07/05/15)—Added protocols to handle excess inventory items and other engine progress
  • 0.1.5C released–(07/25/15)—Improved item queue system with “use now” option and use sliders + code cleanup
  • 0.1.5C Patch1 released–(08/02/15)—Clothing mechanics added, stretching, sizing, managements and more
  • 0.1.5C Patch2 released–(08/16/15)—Back late from vacation, small bug fixing patch
  • 0.1.5D released–(08/23/15)—Minor fixes, clothing advancement and base work for immobility
  • 0.1.5D Patch1 released–(08/29/15)—Gave black background and introduced colors+symbols for status messages
  • 0.1.5D Patch2 released–(09/06/15)—improved nausea/hunger and added several advanced debug commands
  • 0.1.5E released–(09/13/15)—Lots of system and item adjustments, added parasite & pathogen system
  • 0.1.5E Patch 1 released–(09/20/15)—Parasite system improvements, added new scenes and lots of tweaks/fixes
  • 0.1.5E Patch 2 released–(09/21/15)—A handful of bug fixes, notably fixed Ovikari scene cut offs
  • 0.1.5E Patch 3 released–(09/26/15)—Fixed a number of bugs and reworks some art aspects
  • 0.1.5F released–(10/04/15)—Added Clothing bursting, parasite & lactation improvements plus tweaks/fixes/etc.
  • 0.1.5F Patch 1 released–(10/10/15)—Numerous bug fixes, restructure of status event call methods etc.
  • 0.1.6A released–(10/18/15)—New “beehive” event, new poison effect and stat tracking pages, plus fixes
  • 0.1.6A Patch 1 released–(10/25/15)—Numerous bug fixes, a few art additions & a new scene to the bee event
  • 0.1.6B released–(11/22/15)—After a long delay period: changes to gender/genital system and mutagens & debug
  • 0.1.6B Patch 1 released–(11/29/15)—Lots of bug fixes and tweaks, plus reworked mutagen system, new mutations
  • 0.1.6B Patch 2 released–(12/06/15)—Bug fixes, tweaks and some adjustments to lactation, breasts and mutations
  • 0.1.6C released–(12/20/15)—Lots of bug fixes, cosmetic & model changes and the start of fitness gain/loss system
  • 0.1.6C Patch 1 released–(12/27/15)—Minor bug fixes and rewrite of calorie system for fitness progress
  • 0.1.6D released–(02/07/16)—Big code rewrites & bug fixes plus sweating, a new trait system & new diseases
  • 0.1.6D Patch 1 released–(02/08/16)—Temporary band-aid bug fixes
  • 0.1.6D Patch 2 released–(02/21/16)—Bug fixes, new skin description system and water retention & Bloating
  • 0.1.6D Patch 3 released–(02/28/16)—Bug fixes + extensions to water retention, random names & a new parasite
  • 0.1.6E released–(03/13/16)—Bug fixes, Character creation alterations and other tweaks
  • 0.1.6E Patch 1 released–(04/10/16)—Return after bereavement related hiatus, introduces new creation options
  • 0.1.6E Patch 2 released–(05/01/16)—Code refactors and efficiency changes, new material system and a test event
  • 0.1.7A released–(05/17/16)—Lots of fixes, new status effect monitoring menu and the new slime sex scene
  • 0.1.7A Patch 1 released–(05/30/16)—Minor bug fixes, began work on OOP class setup for NPC/entity system
  • 0.1.7A Patch 2 released–(06/10/16)–Minor bug fixes and Entity work during mental health break (Family death)
  • PreAlpha ends, Entity system is developed, game reformatted and Alpha begins –(06/10/16) — (03/02/17)
  • 0.2.1A unstable released — (03/02/17) — See above line, large change-log, also see above
  • 0.2.1A Patch 1 released — (03/06/17) — Restored save system, fixed many bugs and grammatical issues
  • 0.2.1A Patch 2 released — (03/12/17) — Numerous bug fixes, plus inventory and parasite reworks
  • 0.2.1A Patch 3 released — (04/04/17) — Numerous bug fixes and model adjustments
  • 0.2.1A Patch 4 released — (04/09/17) — More bug fixes, continued work on new TF system
  • 0.2.1B released — (05/10/17) — Improved TF system, new TFs, new Event, Relationship and NPC system tests
  • 0.2.1B Patch 1 released — (05/15/17) — Bug fixes and expansions to the new ovikari event
  • 0.2.1B Patch 2 released — (05/22/17) — Bug fixes and completion of the new ovikari event, lots of delays
  • 0.2.1C released — (05/30/17) — Numerous bug fixes, parasite improvements and model additions
  • 0.2.1C Patch 1 released — (06/04/17) — Small bug fixing patch
  • 0.2.1C Patch 2 released — (06/13/17) — Muscle, mobility, water retention and parasite addition as well as bug fixes
  • 0.2.1D unstable released — (07/24/17) — Skin, UI, and entity core changes, plus hormone system and gender TFs
  • 0.2.1D Patch 1 released — (08/02/17) — Added environmental tanning/paling, improved hormones, bug fixes, etc.
  • 0.2.1D Patch 2 released — (08/06/17) — Bug fixes, hormone adjustments and some silly sleep additions
    0.2.1E released — (09/13/17) — Long delay due to life events, brings over night events, new effects and lots of fixes
  • 0.2.1E Patch 1 released — (09/17/17) — major bug fixes, plus pumpkins, start of a new event and some new effects
  • 0.2.1E Patch 2 released — (09/25/17) — Fixes for major bugs and lots of adjustments to effect code
  • 0.2.1F released — (10/23/17) — New event, new sleep events, effects, item and parasite as well as bug fixes
  • Development continues————————————–►

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