♦               Welcome To the Development Page               ♦


This page lists the on-going development of Tainted Elysium and its associated projects.

For a Semi-regulated checklist of Elysium’s progress, check the page here.


♦                Change-log               ♦


  • For Direct link to full Change-Log Click here 

From [0.2.1D] to [0.2.1D] Patch 2  Unstable (08/06/17)

  • [0.2.1D] Patch 2 (08/06/17)
  1. + Removed location restrictions from sleeping, the player can now sleep anywhere.

  2. + Mental state, hunger, lust and other factors will now determine simple “dream” messages the player may receive from sleeping.

  3. + Sleeping now causes sanity recovery, amount recovered depends on length of sleep, comfort level of sleep location and the psychological condition of the player

  4. + Sleep time now varies based on fatigue levels and rng

  5. + Fatigue and hunger bar tooltips now display time passed since last rest and time passed since last meal respectively

  6. + Added variety to lake-lyr and fertile fields location messages to match rosewood standards

  7. Forgot that there wasn’t a standard intersex profile to load in debug, so now “char1”,”char2”, and “char3” commands will load a debug male, debug female and debug herm for quick testing.

  8. x Fixed hormone related Breast-tissue growth not functioning as intended

  9. x Fixed androgyn systems preventing some female hormone changes from occurring

  10. ^ Reduced the speed at which penis size increases, reduced the hormone-levels-to-maximum-penis size scaling and increased breast-tissue reduction speeds for testosterone effects

  11. x Fixed a navigation button wipe bug related to the androgyn system, there may be more wipes caused by the hormone system, haven’t found them all yet

  • [0.2.1D] Patch 1 (08/02/17)
  1. + Expanded text color systems and made a standard color library to make it easier to adjust colors long term for specific characters, dialog and sources

  2. x Fixed an issue where realism settings would sometimes cause hormones to not function even when enabled

  3. x Fixed an issue where female gender TFs wouldn’t always trigger even when conditions should have been met

  4. + Further sped up the rate of change on bars for situations in which they reached ludicrous levels and would take real life minutes to complete. The factor now scales without tiers

  5. + All model animations will no long stall if sizes were originally past the max frame length of that particular model part and will now default to the final frame if it surpasses the size

  6. x Fixed fullness bars not animating when switched to metric mode

  7. + reworked the code for the stat bar animations, making them move more smoothly and have a gradual speed up and slow down to their progression

  8. + Added a graduated speed up and slow down to the model animation, resulting in shorter wait times between long distance changes and longer and smoother small scale changes

  9. + Added environmental lighting factors that scale according to time of day and location. Some places will be bright enough to induce tanning, others will cause paling after a longer period of time. These can be disabled by turning off the “naturalism” setting.

  10. + Added luminosity data to the “sky analog” tool-tip for tanning debug

  11. + Added skin shade and hormone changes to mystery potion

  12. ^ Turning off Water-retention now automatically removes all excess bodily fluids

  13. x Fixed stretchmark growth not being disabled when the naturalism setting is disabled

  14. x Fixed stretchmark severity being able to go into the negatives

  15. ^ Reduced how common hormone messages are, effects must be noticeably accumulative before a message will play

  16. x certain hormone related changes not scaling their effects according to time passage

  17. + Added functionality to the “androgyn system” organ, this will now regulate the effects of testosterone and estrogen conflicts for hermaphroditic characters. The organ can be received during character creation or through debug commands

  18. ^ Adnrogyn systems can now be selected in character creation regardless of starting sex

  19. x Fixed an error that would cause button wipes due to a bad hormone message

  20. x Fixed an error that caused male tfs when only female tfs should be available

  21. ^ Reduced the chances of gender TFs instantly reverting when both hormone types are present by giving gender tfs femininity level requirements

  22. x Fixed a cancerous spreading bulletpoint that could be triggered inside tooltips and from then on stack ontop of all tooltip messages

  23. ^ Breast tissue will now only convert to non glandular tissues if they’ll less than 0.2 ounces and femininity is less 90%

  24. + Added commands “paler” and “tanr” to adjust pale and tan rates. Standards are 0.0033 and 0.1 respectively

  • [0.2.1D] (07/24/17)
  1. + Added commands “P2M” and “C2F” to manipulate protein to muscle and calories to fat rates respectively

  2. + Added more effects to item 25 (mystery potion) including all effects, poisons and toxins and height changes

  3. x Fixed the sanity bar not displaying proper entity information or scaling accordingly

  4. ^ All status bar animations have been given a scaling factor so that they speed up the greater the difference in the stat change to prevent long waits or stat bar lag

  5. ^ All stat bar animations have been trimmed of excessive updating and unnecessary data checks in each sweep to reduce lag on slower computers and in general smooth out stat bar animations

  6. + Added more test sounds, squirm and slosh

  7. ^ Overhauled how skin color is determined, skin colors now all have a base pigment with shade and saturation factors involved in determining the final color tone to allow for better transitions between shades and pigments

  8. + Added the ability to tan and pale skin color

  9. + Added commands “skinshade” and “skinsat” to manipulate skin shade and saturation respectively

  10. ^ Changed how blush, membrane and flesh colors are determined and added a more accurate variety

  11. x Fixed yellow tone skins not pairing with blood colors properly resulting in weird colors

  12. x Fixed gluttony not functioning properly and its acquisition being bugged

  13. ^ Changed how gluttony gain is calculated to make it both easier to acquire but at a more realistic speed

  14. ^ Overhauled gluttony messages to be less repetitive, have more variety and scale better with gluttony changes

  15. + Added creation date tracking to individual entities for better save compatibility tracking

  16. + Added commands “deactivateme” and “activateme” commands to disable or enable standard processes on the given controlled entity. This will allow the player to activate an entity that may have been created prior to the implementation of of active tracking (0.2.1C)

  17. x Fixed using stomach(the abdomen) synonyms in places where it should use stomach(the organ) synonyms

  18. + Added femininity level change messages

  19. + Added the beginning of a hormone system, Estrogen and Testosterone are currently functional and will be naturally produced based on what organs the entity has. Hormone levels can be checked on the mutagen tooltip

  20. + Having hormones opposed to your current sexual makeup will causes changes, such as gradual organ size/form changes, breast tissue growth/loss, metabolism changes and many others.

  21. + Added gender TFs, penises can be converted to clitoris, scrotum and testicles can be converted into a vulva and womb/ovary set, etc. This TF is gradual based on long term hormone exposure

  22. + Added commands “hormoneT” and “hormoneE” to manipulate testosterone and estrogen levels

  23. + Hormones and hormone influences transformations can be disabled in the options menu

  24. + Updated the donor list in the credits. As usual if you would prefer your user name not be displayed or would like it displayed as a different name, please let me know




♦                Development History               ♦


 As of (08/06/17)


  • Creation began (Thursday, ‎May ‎30, ‎2013, ‏‎4:57:27 PM)
  •  Game moves out of simple code tests
  •  Simple backgrounds and art aspects for game created
  •  Game cycles through various versions (from Dev_0.0.0a to Dev_0.0.4f), Game is named, Game is given more art aspects, code deepens
  •  Tainted Elysium reaches version Dev-0.0.4g
  • Breast, Belly, Navel, Skin, Eyes, Mouth, Ears, Hair etc. Descriptions added (?/??/13)
  • Dev_0.0.5c (7/25/13)—-Menu system added
  • Dev_0.0.5d (8/01/13)—-Genital descriptions added
  • Dev_0.0.5e (8/05/13)—-Body fat and muscular descriptions as well as Fetish toggle functionality added
  • Things I don’t remember (I forgot to keep track)
  • Dev_0.0.6a (9/10/13)—-Complete renovation of game layout and design, inclusion of many new features and reworked descriptions.
  •  Dev_0.0.6b (9/25/13)—-Added more flavor to current belly and navel descriptions, adding on belly types and different firmnesses (rolled, pot, smooth, saggy etc.) and begun full abdominal description work.
  • Dev_0.0.6c(10/?/13-11/?/13)—-Various minor changes, including partial restructure to code layout—stagnant period due to midterms, increased work scheduled, leading to training for assistant manager position
  • >>>Continuation of Dev_0.0.6c–refinement of arm management systems—added full arm descriptions and various transformation varieties for each combination of muscle and fat—Entered Dev_0.0.6d (11/19/13) Too many additions, I forgot o_o
  • Entered Dev_0.0.7a (02/11/14)——-Began introduction scenes and character creation sequence. Added organ sets and deepened gender mechanics.
  •  ———————————————————————————————————-
  • Ended Developer phase on (05/25/14) and entered Pre-Alpha phase at the end of Dev_0.0.7c
  • PreAlpha 0.1.1A released (05/30/14) — First publicly playable version
  • 0.1.1A patch1 released–minor bug fixes (05/31/14)
  • 0.1.1A patch2 & Patch3 released–minor bug fixes (06/01/14)
  • 0.1.1A patch4 released–minor bug fixes (06/02/14)
  • 0.1.1B released–(06/07/14)–Small additions to descriptions and model
  • 0.1.1B patch1 released–(06/15/14)–Small additions and fixes
  • 0.1.1C released—Movement Update (/07/06/14)
  • 0.1.1C patch1 & patch2 released–(07/13/14)—Improved Movement and search system and grammatical fixes
  • 0.1.1D & Patch1 released–(07/27/14)—Testing for several systems and mechanics
  • 0.1.1D Patch2 released–(08/03/14)—More tests and generic masturbation added
  • 0.1.1E released–(08/16/14)—Fixes, inflation, stretching and resistance game.
  • 0.1.1E Patch1 released–(08/17/14)—Fixes the bridge to the forest not working
  • 0.1.1E Patch2 released–(08/18/14)—Fixed looping resist game and grammatical corrections
  • 0.1.1F released–(09/06/14)—Lots of mechanic changes and added transformations
  • 0.1.2A released–(9/15/14)–Added a prototype save system,inflation item and other good stuff
  • 0.1.2A Patch1&2 released–(9/16/14)–Fixed a bunch of bugs and added new commands
  • 0.1.2B released–(9/28/14)–various modifications and improvements to current systems
  • 0.1.2B Patch1 released–(9/28/14)–Improves saves slightly, and fixes bursting-inventory error.
  • 0.1.2C released–(10/12/14)–Major engine additions (event dispatch, global loot respawn management etc.) +Rosewood expansion
  • 0.1.2C Patch1 released–(10/13/14)–LordWilliam edits and corrections
  • 0.12D released–(10/18/14)–Lactation and item effect stacking
  • 0.1.2D Patch1 released–(10/19/14)–Fixed some errors with milk capacity and saving lactation
  • 0.1.2E released–(11/09/14)–Lactation expanded + Perk system implemented.
  • 0.1.2E Patch1 released–(11/11/14)–LordWilliam edits, fix for debug commands
  • 0.1.3A released–(11/15/14)—Inventory overhaul part 1 (drop-down list)
  • 0.1.3A Patch1 released–(11/17/14)—Reworked, added to and improved Shortkeys
  • 0.1.3A Patch2 released–(11/18/14)—Various minor fixes, added “left-handed” support
  • 0.1.3A Patch3 released–(11/19/14)—Enhanced functionality, and fixed infinite item exploit
  • 0.1.3B released–(12/14/14)—Inventory Overhaul Part2 (completed)
  • 0.1.3B Patch1 released–(12/16/14)—The old overlap status event bug finally fixed, + Keymaps
  • 0.1.4A released–(12/21/14)—Part1 of the clothing system update
  • 0.1.4A Patch1 released–(12/25/14)—Fixed a loading error and added base leg descriptions
  • The restoration of the blog–(02/01/15)
  • 0.1.4B released–(02/07/15)—Small functionality update, to warm back up and prepare for clothing update
  • 0.1.4C released–(03/16/15)—Long delay, real life issues—Update brings UI Overhaul
  • 0.1.4D released–(03/29/15)—A very small update, due to midterm delays. Additions to UI.
  • 0.1.4E released–(04/12/15)—Another small update. Additions to UI + Temperature/Weather partially implemented.
  • 0.1.4E Patch1 released–(04/20/15)—Overhaul of body shape distribution systems.
  • 0.1.5A released–(05/11/15)–Huge overhaul of body systems and volumetrics, just engine work
  • 0.1.5A Patch1 released–(05/17/15)—General bug fixes and debug improvements
  • 0.1.5B released–(06/06/15)—Bug fixes, model improvements and reworked menu systems and options
  • 0.1.5B Patch1 released–(06/20/15)—Delayed patch, further improvement to model + item additions
  • 0.1.5B Patch2 released–(07/05/15)—Added protocols to handle excess inventory items and other engine progress
  • 0.1.5C released–(07/25/15)—Improved item queue system with “use now” option and use sliders + code cleanup
  • 0.1.5C Patch1 released–(08/02/15)—Clothing mechanics added, stretching, sizing, managements and more
  • 0.1.5C Patch2 released–(08/16/15)—Back late from vacation, small bug fixing patch
  • 0.1.5D released–(08/23/15)—Minor fixes, clothing advancement and base work for immobility
  • 0.1.5D Patch1 released–(08/29/15)—Gave black background and introduced colors+symbols for status messages
  • 0.1.5D Patch2 released–(09/06/15)—improved nausea/hunger and added several advanced debug commands
  • 0.1.5E released–(09/13/15)—Lots of system and item adjustments, added parasite & pathogen system
  • 0.1.5E Patch 1 released–(09/20/15)—Parasite system improvements, added new scenes and lots of tweaks/fixes
  • 0.1.5E Patch 2 released–(09/21/15)—A handful of bug fixes, notably fixed Ovikari scene cut offs
  • 0.1.5E Patch 3 released–(09/26/15)—Fixed a number of bugs and reworks some art aspects
  • 0.1.5F released–(10/04/15)—Added Clothing bursting, parasite & lactation improvements plus tweaks/fixes/etc.
  • 0.1.5F Patch 1 released–(10/10/15)—Numerous bug fixes, restructure of status event call methods etc.
  • 0.1.6A released–(10/18/15)—New “beehive” event, new poison effect and stat tracking pages, plus fixes
  • 0.1.6A Patch 1 released–(10/25/15)—Numerous bug fixes, a few art additions & a new scene to the bee event
  • 0.1.6B released–(11/22/15)—After a long delay period: changes to gender/genital system and mutagens & debug
  • 0.1.6B Patch 1 released–(11/29/15)—Lots of bug fixes and tweaks, plus reworked mutagen system, new mutations
  • 0.1.6B Patch 2 released–(12/06/15)—Bug fixes, tweaks and some adjustments to lactation, breasts and mutations
  • 0.1.6C released–(12/20/15)—Lots of bug fixes, cosmetic & model changes and the start of fitness gain/loss system
  • 0.1.6C Patch 1 released–(12/27/15)—Minor bug fixes and rewrite of calorie system for fitness progress
  • 0.1.6D released–(02/07/16)—Big code rewrites & bug fixes plus sweating, a new trait system & new diseases
  • 0.1.6D Patch 1 released–(02/08/16)—Temporary band-aid bug fixes
  • 0.1.6D Patch 2 released–(02/21/16)—Bug fixes, new skin description system and water retention & Bloating
  • 0.1.6D Patch 3 released–(02/28/16)—Bug fixes + extensions to water retention, random names & a new parasite
  • 0.1.6E released–(03/13/16)—Bug fixes, Character creation alterations and other tweaks
  • 0.1.6E Patch 1 released–(04/10/16)—Return after bereavement related hiatus, introduces new creation options
  • 0.1.6E Patch 2 released–(05/01/16)—Code refactors and efficiency changes, new material system and a test event
  • 0.1.7A released–(05/17/16)—Lots of fixes, new status effect monitoring menu and the new slime sex scene
  • 0.1.7A Patch 1 released–(05/30/16)—Minor bug fixes, began work on OOP class setup for NPC/entity system
  • 0.1.7A Patch 2 released–(06/10/16)–Minor bug fixes and Entity work during mental health break (Family death)
  • PreAlpha ends, Entity system is developed, game reformatted and Alpha begins –(06/10/16) — (03/02/17)
  • 0.2.1A unstable released — (03/02/17) — See above line, large change-log, also see above
  • 0.2.1A Patch 1 released — (03/06/17) — Restored save system, fixed many bugs and grammatical issues
  • 0.2.1A Patch 2 released — (03/12/17) — Numerous bug fixes, plus inventory and parasite reworks
  • 0.2.1A Patch 3 released — (04/04/17) — Numerous bug fixes and model adjustments
  • 0.2.1A Patch 4 released — (04/09/17) — More bug fixes, continued work on new TF system
  • 0.2.1B released — (05/10/17) — Improved TF system, new TFs, new Event, Relationship and NPC system tests
  • 0.2.1B Patch 1 released — (05/15/17) — Bug fixes and expansions to the new ovikari event
  • 0.2.1B Patch 2 released — (05/22/17) — Bug fixes and completion of the new ovikari event, lots of delays
  • 0.2.1C released — (05/30/17) — Numerous bug fixes, parasite improvements and model additions
  • 0.2.1C Patch 1 released — (06/04/17) — Small bug fixing patch
  • 0.2.1C Patch 2 released — (06/13/17) — Muscle, mobility, water retention and parasite addition as well as bug fixes
  • 0.2.1D unstable released — (07/24/17) — Skin, UI, and entity core changes, plus hormone system and gender TFs
  • 0.2.1D Patch 1 released — (08/02/17) — Added environmental tanning/paling, improved hormones, bug fixes, etc.
  • 0.2.1D Patch 2 released — (08/06/17) — Bug fixes, hormone adjustments and some silly sleep additons
  • Development continues————————————–►