♦               Welcome To the Development Page               ♦


This page lists the on-going development of Tainted Elysium and its associated projects.

For a Semi-regulated checklist of Elysium’s progress, check the page here.


♦                Change-log               ♦


  • For Direct link to full Change-Log Click here 

From [0.2.1A] Patch 4 to [0.2.1B] Patch 2  (05/22/17)

  • [0.2.1B] Patch 2 (05/22/17)
  1. + added new background #17 (Clouded Coast)

  2. ^ Adjusted background #4 (fertile fields) to include more detail and more green

  3. x Added a small “white noise” animated effect to certain screen components

  4. + Added GI content tracking to the “full” tooltip

  5. x Fixed a secondary error that stopped tails from displaying

  6. x Fixed Scent descriptions not displaying

  7. x Fixed aicubus tfs assigning a unused scent type

  8. x Fixed metabolic effects from ovikari larva not rising back to norms when left alone

  9. ^ Added a placeholder image to the trap mask event (RWF_E1)

  10. – removed “blockage” from path as it is no longer needed (test material from years ago)

  11. + Changed the text related to the “blockage zone” to fit the changes and add a bit of lore flavor

  12. x Fixed an error in which action options in RWF_E8 used the wrong identifier causing some messages to not display

  13. x Fixed breast milk confusing ounces and milliliters in some parts of its calculations, making things far faster and heavier than intended

  14. ^ Breast tissue now has a greater effect on milk production and capacity than just breast fat alone

  15. x Fixed issues with breast milking options not becoming available when the proper amount of milk is accumulated

  16. x Fixed milk messages not displaying

  17. ^ Rebalanced starting milk production rates and capacity

  18. + Event RWF_E8 now has an anal option when relieving the Ovikari

  19. + Event RWF_E8 now has a hand option when relieving the Ovikari

  20. x Fixed cocklength and cockwidth still using the old variables and not changing with the player

  21. x Fixed tails not displaying on the player’s model

  22. x Fixed tail error description messages displaying when they shouldn’t

  • [0.2.1B] Patch 1(05/15/17)
  1. x Fixed a calculation error that significantly reduced the amount of firmness full stomach or a pregnant womb add to the belly firmness stat

  2. + Adjusted tier 9 belly model to sync up better with the previous tiers

  3. x Fixed an error that caused ovikari tf fail states to use the aicubus fail state messages

  4. x Many grammatical fixes for the new scenes

  5. + Ovikari event “RWF_E8” is now guaranteed to impregnate the player at least once when consuming enough substrate

  6. ^ Ovikari substrate now has an innate chance to impregnate the player upon consumption

  7. x Fixed an error that caused certain messages to fail to appear during event RWF_E8

  8. x Fixed an error that caused ovikari eggs to stall growth when too many where acquired at poor times

  9. ^ Updated the donor list in the credits. As usual if you would prefer your user name not be displayed or would like it to be displayed as a different name, please let me know

  10. + Added an “anal” option to the bloated Ovikari event (RWF_E8) and extended all relevant portions to support the additional scenes.

  11. ^ Event RWF_E8 now has more personality modifiers attached to its choices

  12. ^ Event RWF_E8 now has transition scenes when switching actions (using mouth and then switching to anus, etc.)

  13. x Fixed tail descriptions not displaying


  • [0.2.1B] (05/10/17)
  1. x Fixed a button crash in the forest related to a missing bracket

  2. + Added new scent factors and scent descriptions

  3. + Added Scent/Taste library to the game files

  4. + Added Scent TFs to TF 2 & 10 (Aicubus & Honeyglut)

  5. + Added Sclera color modifiers to the game and new sclera TFs

  6. + Added command “scleracolor” to change sclera color

  7. + Added debug command “tfgo:#.#.#” to manipulate specific transformations, the first # is the flavor type (which mutagen it is, demon, honey, etc), the second # is the type of transformation (eyecolor, skin type, etc) and the final number is the specific value of this change, writing an R in any of these slots will randomize the outcome. Example: “tfgo:1.3.R” will give you a randomized Aicubus themed skin color change, while “tfgo:R.R.R” will give a completely random mutation. It should be noted that not all TFs have equivalent TF types, so some of these random combos may not fit the TF theme

  8. ^ Milk thistle (Item#33) effects work regardless of gender and can trigger breast growth in males and characters without breasts once enough breast tissue is grown

  9. ^ Breast modifying effects on all items are no longer gender dependent but rather breast tissue dependent. Some effects work better on chests with lower breast tissue concentrations and others work the opposite

  10. ^ Pregnancy status should display in appearance read outs once more

  11. x Fixed Aicubus TFs only causing skin changes for some reason

  12. x Fixed an error with the color library that sometimes caused anything with black color to revert to colorless. This should fix errors with black skin, hair or eyes etc.

  13. x Fixed some stats not tracking on certain item effects

  14. + Added the incomplete TF#11 Ovikari breeder

  15. + Added blood color transformations to the game in relation to TF#11

  16. + Added item #36, “Ovikari Roe”; can trigger ovikari infections, ovikari mutations and temporary nausea immunity as well as unlocking Ovikari lore knowledge for scene alterations

  17. ^ Modified how items with portions are displayed in text, so that their portions are noted in acquisition instead of their full form names unless they are acquired with all portions complete

  18. + Added lore glossary to link list

  19. + The womb can now take on materials and mass outside of pregnancy; the rate at which it absorbs this material and the effect it has on body size will be adjusted after further testing

  20. + Added womb fullness messages and tiers

  21. + Added womb bursting, currently it piggybacks on intestinal bursting factors until it gets a standalone process

  22. + Added “wombc” command to manipulate womb content and “maxwombc” to manipulate maximum womb capacity

  23. ^ Material system now has a parameter for the location through which the material is ingested, changing the effects slightly

  24. + Food and materials can now be ingested and processed anally just like other materials, as mentioned in the change above. This results in not gaining nausea, halving satiety and increasing the absorption rate

  25. + Food and materials can now be ingested and processed vaginally as well, but this will only absorb effects and mass and will only absorb a small fraction of the original nutrition values

  26. + Added command “mtrlgo:#.#.A” to use material effects, the first # is the material identifier, the second is the quantity and the letter is how it is administered (“O” for oral, “A” for anally, and “V” for vaginally). Ex use “mtrlgo:6.15.O” to orally ingest 15 ounces of honey

  27. x Fixed an issue where the full makeup no longer effected digestion rate and other things

  28. ^ Updated the donor list in the credits. As usual if you would prefer your user name not be displayed or would like it to be displayed as a different name, please let me know

  29. x Fixed a formatting issue with TF text and body shape changing text

  30. ^ Reblanced body shapes to fix an issue with excessive arm mass in all shapes but the standard

  31. ^ Changed scaling on arm adjectives to be more flexible

  32. + Added a new model feature that displays the characters arms as a scaling shape at the shoulder, it changes size according to mass and changes shape according to fat and muscle content

  33. + The arm circle can be disabled with the “modelarmoff” command

  34. x Fixed an issue with the sanguine weed not properly using all of its effects

  35. x Drastically lowered the amount of calories given back by ovikari larva to hopefully prevent the issue it creates in over charging sugar sickness acquisition.

  36. + Added an incomplete Event (RWF_E8) “Bloated Ovikari” to test various npc mechanics and options; currently some of the interactions are incomplete and thus have been disabled until the next update. The scene will change depending on the players personality, relationship status with the ovikari and previous choices

  37. + Added the game’s first test “NPC”, “OvikariB”. This NPC will persist in the game until killed or reset. It’ll remember interactions and scenes which it is involved in will change depending on these factors

  38. x Fixed an error that caused some event triggers to be lost when chained with other events occasionally triggering a negative index leading to the last event being culled and stuck in an unaltering state

  39. x Fixed a bug that caused the debug pregnancy mechanics to stall and not progress over time

  40. x Fixed Zyme based mutagen acquisition not functioning, improved regional Zyme variance




♦                Development History               ♦


 As of (05/22/17)


  • Creation began (Thursday, ‎May ‎30, ‎2013, ‏‎4:57:27 PM)
  •  Game moves out of simple code tests
  •  Simple backgrounds and art aspects for game created
  •  Game cycles through various versions (from Dev_0.0.0a to Dev_0.0.4f), Game is named, Game is given more art aspects, code deepens
  •  Tainted Elysium reaches version Dev-0.0.4g
  • Breast, Belly, Navel, Skin, Eyes, Mouth, Ears, Hair etc. Descriptions added (?/??/13)
  • Dev_0.0.5c (7/25/13)—-Menu system added
  • Dev_0.0.5d (8/01/13)—-Genital descriptions added
  • Dev_0.0.5e (8/05/13)—-Body fat and muscular descriptions as well as Fetish toggle functionality added
  • Things I don’t remember (I forgot to keep track)
  • Dev_0.0.6a (9/10/13)—-Complete renovation of game layout and design, inclusion of many new features and reworked descriptions.
  •  Dev_0.0.6b (9/25/13)—-Added more flavor to current belly and navel descriptions, adding on belly types and different firmnesses (rolled, pot, smooth, saggy etc.) and begun full abdominal description work.
  • Dev_0.0.6c(10/?/13-11/?/13)—-Various minor changes, including partial restructure to code layout—stagnant period due to midterms, increased work scheduled, leading to training for assistant manager position
  • >>>Continuation of Dev_0.0.6c–refinement of arm management systems—added full arm descriptions and various transformation varieties for each combination of muscle and fat—Entered Dev_0.0.6d (11/19/13) Too many additions, I forgot o_o
  • Entered Dev_0.0.7a (02/11/14)——-Began introduction scenes and character creation sequence. Added organ sets and deepened gender mechanics.
  •  ———————————————————————————————————-
  • Ended Developer phase on (05/25/14) and entered Pre-Alpha phase at the end of Dev_0.0.7c
  • PreAlpha 0.1.1A released (05/30/14) — First publicly playable version
  • 0.1.1A patch1 released–minor bug fixes (05/31/14)
  • 0.1.1A patch2 & Patch3 released–minor bug fixes (06/01/14)
  • 0.1.1A patch4 released–minor bug fixes (06/02/14)
  • 0.1.1B released–(06/07/14)–Small additions to descriptions and model
  • 0.1.1B patch1 released–(06/15/14)–Small additions and fixes
  • 0.1.1C released—Movement Update (/07/06/14)
  • 0.1.1C patch1 & patch2 released–(07/13/14)—Improved Movement and search system and grammatical fixes
  • 0.1.1D & Patch1 released–(07/27/14)—Testing for several systems and mechanics
  • 0.1.1D Patch2 released–(08/03/14)—More tests and generic masturbation added
  • 0.1.1E released–(08/16/14)—Fixes, inflation, stretching and resistance game.
  • 0.1.1E Patch1 released–(08/17/14)—Fixes the bridge to the forest not working
  • 0.1.1E Patch2 released–(08/18/14)—Fixed looping resist game and grammatical corrections
  • 0.1.1F released–(09/06/14)—Lots of mechanic changes and added transformations
  • 0.1.2A released–(9/15/14)–Added a prototype save system,inflation item and other good stuff
  • 0.1.2A Patch1&2 released–(9/16/14)–Fixed a bunch of bugs and added new commands
  • 0.1.2B released–(9/28/14)–various modifications and improvements to current systems
  • 0.1.2B Patch1 released–(9/28/14)–Improves saves slightly, and fixes bursting-inventory error.
  • 0.1.2C released–(10/12/14)–Major engine additions (event dispatch, global loot respawn management etc.) +Rosewood expansion
  • 0.1.2C Patch1 released–(10/13/14)–LordWilliam edits and corrections
  • 0.12D released–(10/18/14)–Lactation and item effect stacking
  • 0.1.2D Patch1 released–(10/19/14)–Fixed some errors with milk capacity and saving lactation
  • 0.1.2E released–(11/09/14)–Lactation expanded + Perk system implemented.
  • 0.1.2E Patch1 released–(11/11/14)–LordWilliam edits, fix for debug commands
  • 0.1.3A released–(11/15/14)—Inventory overhaul part 1 (drop-down list)
  • 0.1.3A Patch1 released–(11/17/14)—Reworked, added to and improved Shortkeys
  • 0.1.3A Patch2 released–(11/18/14)—Various minor fixes, added “left-handed” support
  • 0.1.3A Patch3 released–(11/19/14)—Enhanced functionality, and fixed infinite item exploit
  • 0.1.3B released–(12/14/14)—Inventory Overhaul Part2 (completed)
  • 0.1.3B Patch1 released–(12/16/14)—The old overlap status event bug finally fixed, + Keymaps
  • 0.1.4A released–(12/21/14)—Part1 of the clothing system update
  • 0.1.4A Patch1 released–(12/25/14)—Fixed a loading error and added base leg descriptions
  • The restoration of the blog–(02/01/15)
  • 0.1.4B released–(02/07/15)—Small functionality update, to warm back up and prepare for clothing update
  • 0.1.4C released–(03/16/15)—Long delay, real life issues—Update brings UI Overhaul
  • 0.1.4D released–(03/29/15)—A very small update, due to midterm delays. Additions to UI.
  • 0.1.4E released–(04/12/15)—Another small update. Additions to UI + Temperature/Weather partially implemented.
  • 0.1.4E Patch1 released–(04/20/15)—Overhaul of body shape distribution systems.
  • 0.1.5A released–(05/11/15)–Huge overhaul of body systems and volumetrics, just engine work
  • 0.1.5A Patch1 released–(05/17/15)—General bug fixes and debug improvements
  • 0.1.5B released–(06/06/15)—Bug fixes, model improvements and reworked menu systems and options
  • 0.1.5B Patch1 released–(06/20/15)—Delayed patch, further improvement to model + item additions
  • 0.1.5B Patch2 released–(07/05/15)—Added protocols to handle excess inventory items and other engine progress
  • 0.1.5C released–(07/25/15)—Improved item queue system with “use now” option and use sliders + code cleanup
  • 0.1.5C Patch1 released–(08/02/15)—Clothing mechanics added, stretching, sizing, managements and more
  • 0.1.5C Patch2 released–(08/16/15)—Back late from vacation, small bug fixing patch
  • 0.1.5D released–(08/23/15)—Minor fixes, clothing advancement and base work for immobility
  • 0.1.5D Patch1 released–(08/29/15)—Gave black background and introduced colors+symbols for status messages
  • 0.1.5D Patch2 released–(09/06/15)—improved nausea/hunger and added several advanced debug commands
  • 0.1.5E released–(09/13/15)—Lots of system and item adjustments, added parasite & pathogen system
  • 0.1.5E Patch 1 released–(09/20/15)—Parasite system improvements, added new scenes and lots of tweaks/fixes
  • 0.1.5E Patch 2 released–(09/21/15)—A handful of bug fixes, notably fixed Ovikari scene cut offs
  • 0.1.5E Patch 3 released–(09/26/15)—Fixed a number of bugs and reworks some art aspects
  • 0.1.5F released–(10/04/15)—Added Clothing bursting, parasite & lactation improvements plus tweaks/fixes/etc.
  • 0.1.5F Patch 1 released–(10/10/15)—Numerous bug fixes, restructure of status event call methods etc.
  • 0.1.6A released–(10/18/15)—New “beehive” event, new poison effect and stat tracking pages, plus fixes
  • 0.1.6A Patch 1 released–(10/25/15)—Numerous bug fixes, a few art additions & a new scene to the bee event
  • 0.1.6B released–(11/22/15)—After a long delay period: changes to gender/genital system and mutagens & debug
  • 0.1.6B Patch 1 released–(11/29/15)—Lots of bug fixes and tweaks, plus reworked mutagen system, new mutations
  • 0.1.6B Patch 2 released–(12/06/15)—Bug fixes, tweaks and some adjustments to lactation, breasts and mutations
  • 0.1.6C released–(12/20/15)—Lots of bug fixes, cosmetic & model changes and the start of fitness gain/loss system
  • 0.1.6C Patch 1 released–(12/27/15)—Minor bug fixes and rewrite of calorie system for fitness progress
  • 0.1.6D released–(02/07/16)—Big code rewrites & bug fixes plus sweating, a new trait system & new diseases
  • 0.1.6D Patch 1 released–(02/08/16)—Temporary band-aid bug fixes
  • 0.1.6D Patch 2 released–(02/21/16)—Bug fixes, new skin description system and water retention & Bloating
  • 0.1.6D Patch 3 released–(02/28/16)—Bug fixes + extensions to water retention, random names & a new parasite
  • 0.1.6E released–(03/13/16)—Bug fixes, Character creation alterations and other tweaks
  • 0.1.6E Patch 1 released–(04/10/16)—Return after bereavement related hiatus, introduces new creation options
  • 0.1.6E Patch 2 released–(05/01/16)—Code refactors and efficiency changes, new material system and a test event
  • 0.1.7A released–(05/17/16)—Lots of fixes, new status effect monitoring menu and the new slime sex scene
  • 0.1.7A Patch 1 released–(05/30/16)—Minor bug fixes, began work on OOP class setup for NPC/entity system
  • 0.1.7A Patch 2 released–(06/10/16)–Minor bug fixes and Entity work during mental health break (Family death)
  • PreAlpha ends, Entity system is developed, game reformatted and Alpha begins –(06/10/16) — (03/02/17)
  • 0.2.1A unstable released — (03/02/17) — See above line, large change-log, also see above
  • 0.2.1A Patch 1 released — (03/06/17) — Restored save system, fixed many bugs and grammatical issues
  • 0.2.1A Patch 2 released — (03/12/17) — Numerous bug fixes, plus inventory and parasite reworks
  • 0.2.1A Patch 3 released — (04/04/17) — Numerous bug fixes and model adjustments
  • 0.2.1A Patch 4 released — (04/09/17) — More bug fixes, continued work on new TF system
  • 0.2.1B released — (05/10/17) — Improved TF system, new TFs, new Event, Relationship and NPC system tests
  • 0.2.1B Patch 1 released — (05/15/17) — Bug fixes and expansions to the new ovikari event
  • 0.2.1B Patch 2 released — (05/22/17) — Bug fixes and completion of the new ovikari event, lots of delays
  • Development continues————————————–►