What can I say. I’ve really dropped the ball lately and I haven’t been here for the game or for my players. So first and foremost, I apologize that’s its been so long without even a post or a comment. I usually try to have at least a weekly post and still reply to all the wonderful feedback, bug reports and interest my project receives. It’s been so long the automated comment close out occurred (something I forgot I had setup to stop spam bots from hitting old posts); so I’m sorry if it closed you out when you still had stuff to say. I figured I just need to get back in here and make sure people don’t think I closed them out maliciously or that I’m abandoning my website.
There’s been a lot going on with work, moving in the roommate (our best friend) and moving in myself (I still lived with my parents intermittently, but now I’m completely moved in with lilly now), adapting to living around our friend and helping them settling in, doing things with them, etc. I’ve also been realizing that I’m becoming more independent, getting older but also less stable, so I’ve been working on better budgeting, figuring out how I’m going to afford rent, food, going back to college and getting a car, etc. Trying to commit more to this whole adult thing which I’m so bad at. When I’ve had free time off of work or other things there were things in my life that simply had more priority than my hobbies and projects, sometimes that came down to just finding time to “not do anything”. I dunno.
I’m trying to get back at it though, didn’t get much done at all these past couple weeks. Just tidbits of progress on various mechanics, nothing really to show, no content or fun stuff. But I feel I still owe something. If I didn’t put out an update, it’d just be another nothing post or another week without word. So, for those that just like having the latest version for no reason and or just really want to see some of the in progress stuff. You can pick up the update below.
The focal points of this update are as follows:
- some changes to how the entities work which should reduce bugs (given you make a new character, characters created in older versions of the game, but saved into newer versions will likely still experience some of these, so I’ve added creation date tracking to entities now for easier bug fixing in the future)
- Fixes to a lot of the game UI and slowing down small change animations and speeding up big change animations, etc
- Completely reworked how skin color works, with shades, opacity, saturation and other factors onto of a base pigment (I’ll update the debugging guide soon on the new numbers associated with the different pigments.) and there will also be tanning and paling, but I haven’t gotten around to adding any items or environmental light factors that will influence skin color changes, so for now its a moot feature
- And, ignoring the other small things, there’s also the beginnings of a hormone system and gender TFs. Currently hormones are effected only by genital sets and sizes, and outside of debug also don’t have any item or environmental factors to influence them. So again, kind of a moot feature. But if you want to see some of the TFs and changes you can play around with this buggy half done mess with debug commands. Also, I haven’t tested how it’ll be on a futa character yet since I don’t have the androgyn organ modifier setup, but if you don’t like hormones TFs you can turn them off in the options.
I’ll be trying to finish these features shortly and getting things in the game that actually influence them by the next update, after I get them stable and patch this junk. lol
Anyways. Things have been changing around in my life and I imagine that meaningful updates (as illusive as they’ve been) will occasionally become more rare. So I’m planning on trying to just do more small, unstable updates. Narrow my focus a bit and just get small things done when I have the time or desire to. Lilly has also gotten more free time as of late and she’s expressed interest in drawing lore art and writing content for the game after I teach her how to write around my code style. So, given we both get the time, there might be more to this, but no promises. For now, all I can do is do what I do, and thank you all for your endearing and unwavering support. The fact that you guys still hang around this old molasses train is an odd thing, but I love and appreciate it.
From [0.2.1C] Patch 2 to [0.2.1D] (07/24/17)