• I’m sorry it’s come to this, man. Thanks, though, for all of YOUR time and effort. All of your love for this project. Thanks for all the transparency, and involvement with the community- It’s been a really good ride. I hope you find your way out there. It was great being part of this, and I have no regrets.

    -Firesoul10

  • Oh- The Metabolism flatline is linked to the Cream Trees, by the looks of things.

  • Really digging what I’ve seen of the dreams so far! Reporting what I’ve found-

    -Dreams seem to devolve into nightmares after a point.
    -The Sleep debug command does not play a dream, and seems to be acting strangely otherwise.
    -There seems to be a point in gluttony where nausea overwhelms the resistance acquired. One successful nausea resist…[Read more]

  • …and for the record- I’m saving this patch as “The Definitive Self-Indulgence Version”.

    …because these particular game-breaking bugs are super close to what I cheat for anyway. =P

  • So- in my quest to stuff my characters to world-breaking effects, I’ve confirmed that your bar works well past what should ever be reasonably attained within legitimate gameplay. Good job- it only took 10 seconds or so changing between ~50,000lbs of fullness to over 1,000,000. It’s not going to get much wider a margin than that, especially since…[Read more]

    • …and for the record- I’m saving this patch as “The Definitive Self-Indulgence Version”.

      …because these particular game-breaking bugs are super close to what I cheat for anyway. =P

    • I wasn’t able to track down the metabolic flatline just yet, because frankly this patch didn’t get a lot of time, but I’ll be looking into it. Thank you for the report. Glad to hear you’re liking the changes so far. :)

  • Update to this- due to the aforementioned gluttony scaling- it got to the point that my character’s capacity read: 78282.37/14.91 lb… and she was still ravenously hungry. It took nearly ten minutes for the text on the bar to catch up to that, though. It seemed to have hit a ceiling for update speed at some stage. Maybe have it so that after a…[Read more]

  • I think there might be a small issue with Gluttony this patch- here’s a screenshot of the results I got in maybe 20 minutes of Cream Tree hunting.
    https://drive.google.com/open?id=0B89_ZJDsxS4FT1UtRDVWdjVRQ0k

    It seems like it’s giving gluttony progress every tick just for being overstuffed, which results in hilarious amounts of gluttony very…[Read more]

    • Update to this- due to the aforementioned gluttony scaling- it got to the point that my character’s capacity read: 78282.37/14.91 lb… and she was still ravenously hungry. It took nearly ten minutes for the text on the bar to catch up to that, though. It seemed to have hit a ceiling for update speed at some stage. Maybe have it so that after a…[Read more]

    • I’ll have to apologize, I realize I didn’t actually get to this bug because I had it on the list but yet I went after things that I wrote after it for some reason and at this point I’m already updating, but I promise to get this sorted out real soon. Don’t know why this occurred so I apologize.

      Gluttony was recently messed with so there is…[Read more]

  • I’m just going to chime in with the thought that I don’t like involuntary TFs. Mostly because I’m really particular about what my character “is”. That’s to say that I’m going to be toggling transformations off in the menu until I find the ones I want. To that end, more sudden TFs are better, though I am a fan of slower processes in general. Hope…[Read more]

  • Hey, I had just left some praise up there tonight when it occured to me that there’s a bug in the current build I haven’t seen reported. My character seems able, through what I must assume to be sorcery, to eat the same package of Ration Paste over and over again. While this suits my agenda of stuffing them silly, it’s probably counterproductive…[Read more]

    • haha! well, thank you for the report, hadn’t heard of that one yet, I’ll see if I can find out whats going on.

  • Hmm- I tried going whole-hog on the new Lympharia symptom, and it seems that after a point (9 gallons or so), retained water would not go up any farther, and was even shrinking despite downing entire lakes of water from Lake Myr and having multiple stacks of Absorbtion. I have a theory that pins multiple stacks of the status as one of the main…[Read more]

    • Sorry for the late reply.
      hmn, thank you for the report. I haven’t had a chance to look into this just yet do to my schedule as of late but I’ll be sure to check that out, effect stacking should be fine as functionally they’re all added together into a single effect if they use the same core effect. If they’re not blending, it might be a deeper issue.

  • I think bars in general need to update faster. Especially since stats like Fullness can get really big over the course of gameplay, a character that gets lots of Fullness and Digest speed buffs would have some major UI lag in late-game scenarios, once Elysium has reached its later forms- plus any character who can reliably do same-size vore…[Read more]

    • Sorry about the wait guys. I’ve been really busy. Whenever I get the next patch out though this will be one of the new features. I worked out a much better scaling system for how the speed works, the bars will now speed up proportionate to the difference between changes (larger being faster) and once it gets to a closer difference things will…[Read more]

  • I found an odd little bug with the hair length display. I’m not sure if it’s just with the ponytail option just yet, but on a fresh character with a fairly long ponytail, I got this:

    “Her dusky colored hair is 0 inches long and she keeps it tied back in a neat, lengthy pony-tail.” – “0 inches”, “lengthy pony-tail.” – Tainted Elysium v 0.2.1C,…[Read more]

    • Ah, thank you for the report. Apparently the description was using the original static values and not the new entity values. Everything else was, so that’s why the descriptions worked but the number didn’t. Easy fix.

  • Oh- and sorry for the double post, but the Preferences menu doesn’t seem to be doing anything- even with Parasite disabled, for example, the Ovikari larva appears and acts as normal, as does the birth scene.

    In some places, settings does it too- namely Naturality doesn’t disable water retention or sugar sickness, though with the changes to…[Read more]

    • Thank you for the report, I’m still looking into this one and I’ll hopefully have a fix soon. Something isn’t talking to something. I made it so the settings the player chooses get transferred into the entities, but I guess it must be getting lost somewhere.

  • I seem to have found an issue- following a “pregnancy” for an Ovikari larva, lactation doesn’t actually stop, and resumes one tick after the message that says it does. Using lact- also does this. It seems to be related to the Ovikari specifically, since lactation induced via lact+ can be stopped by debug command. I also found that both Milk and…[Read more]

    • Ah, thank you for the report friend. Turns out its because the parasites cause a high level of breast stimulation. High enough breast stimulation triggers lactation but the stimulation was getting so high it took far too long to dissipate and thus anytime lactation was disabled it’d just be reactivated. I’ve capped the maximum amount of breast…[Read more]

  • I found a couple problems with milk as-is… though the problems I’ve been having with character select seem to have been fixed. =D

    Ok, so lact+ is working again- it was probably disabled intentionally. But either current production values are high, or capacity is low.

    Some character stats for replication: Female, 6’3″, Default fat/muscle,…[Read more]

    • Huh, well I didn’t intentionally remove self suckling so I’ll have to look into that. As for the other I realize its the fruitful form trait thats messing it up. The value of change is still in ml while the calculations are in Oz. So, if it adds 30+ ml or whatever it is, it’ll read as 30 oz which is why it fills so fast every tick. I’ll be sure to…[Read more]

  • A quick report as I’ve only just started playing, but my character’s arms seem to have defaulted to clawed. Also, skin color still results in a state where the character creation screen does not let me advance, particularly when using Black-Brown.

  • I found a fix, though it isn’t ideal. The thing causing the download loop is the Privacy setting that asks you if a site should be allowed to run Flash. Disabling that got Elysium to play in Chrome again.

  • Well, I said it’ d been in for a while. I can’t confirm if the new update fixed that or not. It’s a 0.1.7 bug. =P

  • Ok, got a couple bug reports for you, Atticus.

    The first is in character generation. In Third Person mode (don’t know if tense factors) when I select an eye color, it seems to select the color before it. Blue > White, Green > Hazel, etc.

    Then there’s one that’s been in there for a while- whenever a piece of clothing breaks, it seems to…[Read more]

    • Thanks for the report, I’ll check those out. Although I’ve disabled clothing and equipment for now because I didn’t have time to fix them before the update so I’m sure how you even put clothes on to break them lol.

      • Well, I said it’ d been in for a while. I can’t confirm if the new update fixed that or not. It’s a 0.1.7 bug. =P

  • I haven’t got into trying the update yet, but I’ve been meaning to post a feature request:

    Could we have lock buttons for the slide bars in the bodycustom menu? You know, to make it so that it won’t redistribute the weight from one or more categories if it’s selected.

    • Ah yes, I meant to start working on something like that ages ago, but then got caught up in all this other business. Due to the way that the sliders work at this time it might be a bit difficult to implement but I do plan on putting something like in soon. I’ll fiddle with it when I have the time.

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