Checking In

Sorry that it’s been so long since I last posted anything. The vacation I mentioned in the previous post ended up lasting a little longer due to our car breaking down and getting stuck at Lilly’s uncle’s house while we waited for repairs. I’ve been without the time and privacy to get any work done …

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Update [0.1.5C] Patch1: Clothing Mechanics

Was a bit busy here or there, but I did get some decent work done on Elysium. More so than a “general fix it” patch. This update brings in a bunch of experiments and mechanics to clothing items. Clothes can now be worn, exchanged, removed, are size dependent and have elasticity/tightness factors amongst other things. …

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Update [0.1.5C]: Inventory Enhancements

Well this was a nice, peaceful week. Had a lack of hours at work, so I put that time towards Elysium and cranked out some healthy engine progress. While not a content update, you’ll find a good number of UI improvements and a number of so called “quality of life” improvements. You can find the …

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Back From Zion

Well as I mentioned in the last post, my family and I had a little trip planned to go visit Zion national park, and I’m back now. Was pretty nice, Utah has some amazing scenery. Lilly and I went on several hikes, one of which was a 8 mile round trip through the narrows (canyon …

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