Patchless Post 11/01/15

Late to the punch this time and without a patch to speak off. Pftt. Sorry gents, I just had a really busy week with both good and bad matters and the little progress I made simply wasn’t enough to compile into an update. Hope you all had a good Halloween though. I’ve been pretty hung …

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A Spooky Lack Of Tangibility

I’ve added some small spice to the beehive scenes and spent (wasted) some time this update working on art assets, a number of which aren’t even for this update. The majority of this patch’s time however was spent bug fixing. So a stability patch I guess. Not fun, but I certainly hope it helps clear …

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Update [0.1.6A]

Not a big update this time but it has a handful of notable additions, including stat tracking (like, distance traveled, calories consumed, etc.), a new bee themed scene in the forest and a new poison/infection related to the new scene. There’s other adjustments, additions and fixes as always, but those are less interesting. For the …

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Lore Profile: Urko

♦      Species Compendiary      ♦ Name: Urko   (“irk-oh) Trope: Brute Mutagen: Theriophage Infection Form: Large porcine humanoid Region: Wide Spread / +Majora’s Swamp Lord: None / Various / Válkos ♦   Brief Description Native to the swamps and moors of Elysium, the Urko are a nomadic race of powerful, beast like warriors. Standing tall and heavily …

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