Announcement

[0.2.2A] Tiny Patch + Quality of life

Sorry for the silence this last week. I had a busy work week, became ill and have had a lot on my mind as of late, which I will address below. I only really got the wherewithal to work on Elysium today and so I quickly threw together a much needed patch to smooth over …

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A lot going on, plus update [0.2.1C]

This isn’t a real update, but it is a huge bug fixing patch. Lots of issues sorted and things changed, ranging from simple grammatical errors to sorting out big issues with parasite code and other junk. Plus I’ve made adjustments to the model to improve thinner frames, inbetweens and maximum sizes as well a bunch …

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O' Time, Where Art Thou

Hey. Sorry for going complete recluse on you all. I assure you, I’m still here, still working. There’s just been a lot going on, my anxiety has been unfriendly towards socialization and progress and I’ve been stuck at work a lot. I spent a lot of time with family and friends as of late, with …

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[0.1.7A] Patch 1 & An Elysian Anniversary

Just to be forthcoming the patch is just bug fixes with some OOP engine work that I talked about last week, but I figured I’d drop it off and then I have a some personal celebrations as well as issues to rant about. There really isn’t much note worthy for the patch, just some small …

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Update [0.1.6E] Patch 2

It’s not much, at least not on the surface, but here’s a small update for you all. Had quite a busy week, and another one is on the way, so this terrible drought will likely continue. I’m planning to just hunker down on very piecemeal oriented goals and just get them done before moving on. …

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