Tainted Elysium: Update [0.2.1A] Unstable

Well, hey there, I don’t know how to begin this, but I’ll just say, here’s the update. You can scroll down to the bottom and pick it up if you’re not up for the blog bits. So, after whats been far too long, I’ve finally managed to finish the semi-refactor of this game and transitioned …

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Wage Slave Solidarity

Just dropping in to post a, later than intended, progress report. Despite the title, I’m not actually upset with work, but naturally it does take up my time, and more importantly my energy. Thus, as was mentioned last post, updates for January are still unlikely. So, I’m here to talk about what progress has been …

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A Spooky Lack Of Tangibility

I’ve added some small spice to the beehive scenes and spent (wasted) some time this update working on art assets, a number of which aren’t even for this update. The majority of this patch’s time however was spent bug fixing. So a stability patch I guess. Not fun, but I certainly hope it helps clear …

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